Clash Royale is a game I should love. It’s a bullet hell rogue like that has a whimsical soundtrack and great visuals. But all of this personality and style is undermined by conflicting concepts, and Clash Royale’s lasting appeal suffers for it.
Ultimately, Clash Royale is spoiled by how it fanatically adheres to the rules of all the genres it blends together. It’s a rogue like, meaning death in the Supercell Video Games results in a complete loss of progress. There’s nothing particularly wrong with this–it prides itself on being a bullet hell shooter with steep difficulty spikes–but its insistence on stripping away all progress at the start of each run is oil to water when mixed with its focus on collecting zany items and weapons.